Skills
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Skills

 

Shootin'The skills in Serenity RPG have two levels - a basic general level (which applies up to a d6), and a specialty (which must be chosen) that allows for a skill to go beyond a d8 level. The specialties column gives a number of sample specialities, but potentially there are an infinite number of specialities that can be selected.

General Level

Sample Specialities

Animal Handling

Animal Training, Riding, Veterinary, Zoology.

Artistry

Appraisal, Cooking, Forgery, Game Designing, Painting, Photography, Poetry, Sculpting, Writing.

Athletics

Climbing, Contortion, Dodge, Juggling, Jumping, Gymnastics, Parachuting, Parasailing, Pole Vaulting, Riding, Running, Swimming, Weight Lifting.

Covert

Camouflage, Disable Devices, Forgery, Gambling, Infiltration, Open Locks, Sabotage, Sleight of Hand, Stealth, Streetwise, Surveillance.

Craft

Architecture, Blacksmithing, Carpentry, Cooking, Leatherworking, Metalworking, Pottery, Sewing.

Discipline

Concerntration, Interrogation, Intimidation, Leadership, Mental Resistance, Morale.

Guns

Assault Rifles, Energy Weapons, Grenade Launcher, Gunsmithing, Machine Guns, Pistols, Rifles, Shotguns.

Heavy Weapons

Artillery, Catapults, Demolitions, Forward Observer, Mounted Guns, Repair Heavy Weapons, Rocket Launchers, Ship's Cannons, Siege Weapons.

Influence

Adminstration, Barter, Bureaucracy, Counseling, Interrogation, Intimidation, Leadership, Marketing, Persuasion, Politics, Seduction, Streetwise.

Knowledge

Appraisal, Cultures, History, Law, Literature, Philosophy, Religion, Sports.

Linguist *

Arabic, Armenian, French, German, Hindu, Japanese, Latin, Portuguese, Russian, Welsh.

Mechanical Engineering *

Create Mechanical Devices, Machinery, Maintenance, Mechanical Repairs, Fix Mechanical Security Systems, Plumbing.

Medical Expertise *

Dentistry, Forensics, General Practice, Genetics, Internal Medicine, Neurology, Pharmaceuticals, Physiology, Psychiatry, Rehabilitation, Surgery, Toxicology, Veterinary Medicine.

Melee Weapon Combat

Clubs, Knives, Nunchaku, Pole Arms, Swords, Whips, Smithing.

Perception

Deduction, Empathy, Gambling, Hearing, Intuition, Investigation, Read Lips, Search, Sight, Smell, Tactics, Taste, Tracking.

Performance

Acting, Dancing, Costuming, Keyboard Instruments, Impersonation, Mimicry, Oratory, Percussion Instrument, Singing, Stringed Instrument, Wind Instrument.

Pilot *

Aerial Navigation, Astrogation, Astronomy, Astrophysics, Space Survival, Pilot [Craft type].

Planetary Vehicles

Aquatic Navigation, Cars, Canoes, Ground Vehicle Repair, Hoevercraft, Industrial Vehicles, Land Navigation, Large Ground Transports, Military Combat Vehicles, Powerboats, Sailing, Scooters, Scuba, Submarines.

Ranged Weapons Blowgun, Bow, Crossbow, Dart, Javelin, Slings, Throwing Axes, Throwing Knives.
Scientific Expertise * Geology, Mathematics, Biology, Psychics, Sociology, Chemistry, History.
Survival Aerial Survival, Aquatic Survival, General Navigation, Desert Survival, Jungle Survival, Nature, Space Survival, Tracking, Trapping.
Technical Engineering * Communications Systems, Computer Programming, Hacking, Create / Alter Technical Devices, Demolitions, Electronics, Technical Repair, Technical Security Systems.
Unarmed Combat Boxing, Brawling, Judo, Karate, Kung Fu, Savate, Wrestling.

Where a character does not have a skill at times a roll of the attribute only may suffice. So for instance a character without a listen skill may roll their Awareness trait alone instead to try and overhear a converstaion.

There are a number of skills that only skilled individuals can use (they have at least some skill ranks), and these do not default to the trait only. These skills are marked with an * above in the table.

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