There are a number of special attacks that are summarized in the table below.
| Type |
Mod |
Effect |
| Limb Attack |
-1 Step |
Damage die gains +2 step modifier. Endurance test to avoid incapacitation. |
| Vital Area |
-2 Step |
Damage die gains +4 step modifier. Endurance test to avoid stun. |
| Miniscule Target |
-3 Step |
Damage die gains +6 step modifier. Endurance test to avoid special injury. |
| All Out Attack |
+2 Step |
Only make attck actions in this turn - no defense or carry overs are allowed. |
| Disarm |
-2 Step (melee) -4 Step (ranged)
|
If successful opponent must make hard agility+ willpower check or drop the weapon. |
| Feint |
Melee only |
Roll alertness + hand to hand weapon against opponents Intelligence + Perception / Intuition roll. If you roll higher opponent can only use innate defense. |
| Grapple |
Melee only |
Roll Agility + Unarmed combat / speciality to get a hold against opponent who rolls Agility + Strength to break free. If a hold is gained they are prone (knocked down and incurs a -2 steep attribute penalty to attacks) and an easy target for attacks until they break free. |
| Sneak Attack |
Attack action |
A target who is unaware of you gets innate defense only. |
| Thrown Weapon |
Attack action -1 to -4 step
|
Throwing an object not meant for throwing in combat attracts a -1 to -4 step penalty depending on range and size. |
| Bang to Rights |
Free action +2 Step |
If you are holding a gun to someones head if they try and act then you have the option to have a free attack at a +2 skill step bonus as well as any normal attack. |
| Covering |
Delayed action |
If you are keeping your eyes on a spot for someone to appear you may delay your action until they appear and can even roll over into the next round. |
| Block |
Defense action Melee only
|
Roll an Agility + skill roll to oppose your opponents attack roll. If you are unarmed an successfully block you still take the weapon damage. |
| Dodge |
Defense action |
Dodging counts as one action. Your defense difficulty no becomes Agility + Athletics / Dodge. |
| All Out Defense |
+2 Step bonus Defense action
|
Applies if all your actions this turn are defensive. Cannot be declared if you have carry over actions. |
| Innate Defense |
Free action |
Your innate defense is 3 if you are unaware, or an unskilled agility roll if you are aware of the attacker. |